The original sprite also features what seems to be a ripped white shirt.and almost no other piece of clothing. Clothing Damage: Lexia's white dress is ripped off at the base in her in-game artwork and sprite.
![tv tropes the darkness ii tv tropes the darkness ii](https://i.pinimg.com/originals/62/3b/21/623b21f55c5550bde8192c2bd7cde37f.jpg)
Apparently a necessity due to Hiryu's complex dual ownership barring Tiertex from legally using him.
#Tv tropes the darkness ii full#
Then they ported and released it on North America for the Sega Genesis and Game Gear under the full title Journey from Darkness: Strider Returns, with similar results. Tiertex salvaged what could of the project and released it as Strider II. But the game's gameplay hardly resembled (and was ill-fitted to) the high-speed action of Strider, so the developers complained and eventually walked out of the company. This caught the attention of the higher-ups, who increasingly demanded the game to resemble ''Strider'' more and more, until they directly decided it'd be better if it was an ''actual'' sequel to it. Movies like Antebellumand Candyman are a step in the right direction, but an even bigger step forward would be eliminating racist and problematic tropes, such as those displayed in The Darkness.According to their creator, the game started out as a small project by some employees at Tiertex which used placeholder assets from the Strider Amiga port. There's a need now more than ever for diversity in horror film. White characters aren't necessary to bring these stories to life, and The Darkness's abysmal Rotten Tomatoes score adds further weight to this being problematic and unnecessary storytelling. Many horror movies utilize these cultures in their stories anyway, so it's time to bring them to the foreground. Horror simply needs to tell more stories about non-white characters. The trope is a form of lazy and racist storytelling, but there's an easy way to overcome it. An ancient spirit attaches itself to a white family, and a non-white character comes in to act as a spiritual guide to help them prior to the film's climax. It's something that's been done in many horror movies before The Darkness. Diversity is primarily introduced in the film as a mythical scare tactic, and that tactic is used only to move the story of its white characters forward.
![tv tropes the darkness ii tv tropes the darkness ii](https://static.tvtropes.org/pmwiki/pub/images/malekith_0.jpg)
The problem isn't introducing these diverse cultures, but the way they're done.